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Implement AbstractGfx for OpenGL
Mostly involves moving contents of OGLRender to OGLGfx and OGLConfig
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@ -13,6 +13,8 @@
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#include <algorithm>
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std::unique_ptr<BoundingBox> g_bounding_box;
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void BoundingBox::Enable(PixelShaderManager& pixel_shader_manager)
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{
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m_is_active = true;
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