Implement AbstractGfx for OpenGL

Mostly involves moving contents of OGLRender
to OGLGfx and OGLConfig
This commit is contained in:
Scott Mansell
2023-01-27 13:21:09 +13:00
parent 8a23629345
commit f0336a3129
20 changed files with 905 additions and 872 deletions

View File

@ -13,6 +13,8 @@
#include <algorithm>
std::unique_ptr<BoundingBox> g_bounding_box;
void BoundingBox::Enable(PixelShaderManager& pixel_shader_manager)
{
m_is_active = true;