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Move most backend functionality to VideoCommon
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@ -38,7 +38,8 @@ namespace DX11
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PanicAlert("%s failed in %s at line %d: " Message, __func__, __FILE__, __LINE__, __VA_ARGS__); \
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}
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class D3DTexture2D;
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class DXTexture;
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class DXFramebuffer;
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namespace D3D
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{
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@ -64,7 +65,8 @@ void Reset(HWND new_wnd);
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void ResizeSwapChain();
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void Present();
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D3DTexture2D* GetBackBuffer();
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DXTexture* GetSwapChainTexture();
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DXFramebuffer* GetSwapChainFramebuffer();
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const char* PixelShaderVersionString();
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const char* GeometryShaderVersionString();
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const char* VertexShaderVersionString();
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