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Move most backend functionality to VideoCommon
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@ -13,7 +13,9 @@
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoCommon/FramebufferManagerBase.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -61,10 +63,21 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManagerBase>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
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return g_renderer->Initialize() && g_shader_cache->Initialize();
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if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
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!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize())
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{
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PanicAlert("Failed to initialize renderer classes");
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Shutdown();
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return false;
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}
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g_shader_cache->InitializeShaderCache();
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return true;
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}
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void VideoBackend::Shutdown()
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