Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -25,9 +25,6 @@ public:
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) override;
void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
@ -58,12 +55,13 @@ private:
class NullFramebuffer final : public AbstractFramebuffer
{
public:
explicit NullFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
explicit NullFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
u32 width, u32 height, u32 layers, u32 samples);
~NullFramebuffer() override = default;
static std::unique_ptr<NullFramebuffer> Create(const NullTexture* color_attachment,
const NullTexture* depth_attachment);
static std::unique_ptr<NullFramebuffer> Create(NullTexture* color_attachment,
NullTexture* depth_attachment);
};
} // namespace Null