mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Move most backend functionality to VideoCommon
This commit is contained in:
@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/GL/GLUtil.h"
|
||||
@ -26,35 +26,34 @@ public:
|
||||
|
||||
// Handles the OpenGL details of drawing lots of vertices quickly.
|
||||
// Other functionality is moving out.
|
||||
class VertexManager : public VertexManagerBase
|
||||
class VertexManager final : public VertexManagerBase
|
||||
{
|
||||
public:
|
||||
VertexManager();
|
||||
~VertexManager();
|
||||
~VertexManager() override;
|
||||
|
||||
std::unique_ptr<NativeVertexFormat>
|
||||
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
bool Initialize() override;
|
||||
|
||||
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
|
||||
bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
|
||||
u32* out_offset) override;
|
||||
bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
|
||||
const void* palette_data, u32 palette_size,
|
||||
TexelBufferFormat palette_format, u32* out_palette_offset) override;
|
||||
|
||||
GLuint GetVertexBufferHandle() const;
|
||||
GLuint GetIndexBufferHandle() const;
|
||||
|
||||
protected:
|
||||
void CreateDeviceObjects() override;
|
||||
void DestroyDeviceObjects() override;
|
||||
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
|
||||
void ResetBuffer(u32 vertex_stride) override;
|
||||
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
|
||||
u32* out_base_index) override;
|
||||
void UploadConstants() override;
|
||||
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
|
||||
void UploadUniforms() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<StreamBuffer> m_vertex_buffer;
|
||||
std::unique_ptr<StreamBuffer> m_index_buffer;
|
||||
|
||||
// Alternative buffers in CPU memory for primatives we are going to discard.
|
||||
std::vector<u8> m_cpu_v_buffer;
|
||||
std::vector<u16> m_cpu_i_buffer;
|
||||
std::unique_ptr<StreamBuffer> m_texel_buffer;
|
||||
std::array<GLuint, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views{};
|
||||
};
|
||||
} // namespace OGL
|
||||
|
Reference in New Issue
Block a user