Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -50,13 +50,11 @@ Make AA apply instantly during gameplay if possible
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/FramebufferManager.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL
@ -78,6 +76,7 @@ void VideoBackend::InitBackendInfo()
{
g_Config.backend_info.api_type = APIType::OpenGL;
g_Config.backend_info.MaxTextureSize = 16384;
g_Config.backend_info.bUsesLowerLeftOrigin = true;
g_Config.backend_info.bSupportsExclusiveFullscreen = false;
g_Config.backend_info.bSupportsOversizedViewports = true;
g_Config.backend_info.bSupportsGeometryShaders = true;
@ -89,6 +88,7 @@ void VideoBackend::InitBackendInfo()
g_Config.backend_info.bSupportsLogicOp = true;
g_Config.backend_info.bSupportsMultithreading = false;
g_Config.backend_info.bSupportsCopyToVram = true;
g_Config.backend_info.bSupportsLargePoints = true;
// TODO: There is a bug here, if texel buffers are not supported the graphics options
// will show the option when it is not supported. The only way around this would be
@ -173,17 +173,26 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
return false;
g_renderer = std::make_unique<Renderer>(std::move(main_gl_context), wsi.render_surface_scale);
g_vertex_manager = std::make_unique<VertexManager>();
g_perf_query = GetPerfQuery();
ProgramShaderCache::Init();
g_texture_cache = std::make_unique<TextureCache>();
g_sampler_cache = std::make_unique<SamplerCache>();
g_vertex_manager = std::make_unique<VertexManager>();
g_shader_cache = std::make_unique<VideoCommon::ShaderCache>();
if (!g_renderer->Initialize())
g_framebuffer_manager = std::make_unique<FramebufferManager>();
g_perf_query = GetPerfQuery();
g_texture_cache = std::make_unique<TextureCacheBase>();
g_sampler_cache = std::make_unique<SamplerCache>();
BoundingBox::Init();
if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
!g_renderer->Initialize() || !g_framebuffer_manager->Initialize() ||
!g_texture_cache->Initialize())
{
PanicAlert("Failed to initialize renderer classes");
Shutdown();
return false;
TextureConverter::Init();
BoundingBox::Init(g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight());
return g_shader_cache->Initialize();
}
g_shader_cache->InitializeShaderCache();
return true;
}
void VideoBackend::Shutdown()
@ -191,13 +200,13 @@ void VideoBackend::Shutdown()
g_shader_cache->Shutdown();
g_renderer->Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
g_shader_cache.reset();
g_sampler_cache.reset();
g_texture_cache.reset();
ProgramShaderCache::Shutdown();
g_perf_query.reset();
g_vertex_manager.reset();
g_framebuffer_manager.reset();
g_shader_cache.reset();
ProgramShaderCache::Shutdown();
g_renderer.reset();
ShutdownShared();
}