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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Move most backend functionality to VideoCommon
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@ -25,9 +25,6 @@ public:
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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u32 layer, u32 level) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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@ -66,12 +63,13 @@ private:
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class SWFramebuffer final : public AbstractFramebuffer
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{
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public:
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explicit SWFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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explicit SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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u32 width, u32 height, u32 layers, u32 samples);
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~SWFramebuffer() override = default;
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static std::unique_ptr<SWFramebuffer> Create(const SWTexture* color_attachment,
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const SWTexture* depth_attachment);
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static std::unique_ptr<SWFramebuffer> Create(SWTexture* color_attachment,
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SWTexture* depth_attachment);
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};
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} // namespace SW
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