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Move most backend functionality to VideoCommon
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@ -20,24 +20,12 @@ public:
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SWVertexLoader();
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~SWVertexLoader();
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
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protected:
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void ResetBuffer(u32 vertex_stride, bool cull_all) override;
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void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
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u32* out_base_index) override;
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void UploadConstants() override;
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void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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std::vector<u8> m_local_vertex_buffer;
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std::vector<u16> m_local_index_buffer;
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InputVertexData m_vertex;
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SetupUnit m_setup_unit;
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