Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -13,7 +13,6 @@
#include "VideoBackends/Vulkan/Renderer.h"
#include "VideoBackends/Vulkan/StagingBuffer.h"
#include "VideoBackends/Vulkan/StateTracker.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VulkanContext.h"
namespace Vulkan
@ -33,7 +32,7 @@ BoundingBox::~BoundingBox()
bool BoundingBox::Initialize()
{
if (!g_vulkan_context->SupportsBoundingBox())
if (!g_ActiveConfig.backend_info.bSupportsBBox)
{
WARN_LOG(VIDEO, "Vulkan: Bounding box is unsupported by your device.");
return true;
@ -45,6 +44,8 @@ bool BoundingBox::Initialize()
if (!CreateReadbackBuffer())
return false;
// Bind bounding box to state tracker
StateTracker::GetInstance()->SetSSBO(m_gpu_buffer, 0, BUFFER_SIZE);
return true;
}
@ -79,7 +80,7 @@ void BoundingBox::Flush()
StateTracker::GetInstance()->EndRenderPass();
// Ensure GPU buffer is in a state where it can be transferred to.
Util::BufferMemoryBarrier(
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, 0,
BUFFER_SIZE, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
@ -95,7 +96,7 @@ void BoundingBox::Flush()
// Restore fragment shader access to the buffer.
if (updated_buffer)
{
Util::BufferMemoryBarrier(
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
@ -219,7 +220,7 @@ void BoundingBox::Readback()
StateTracker::GetInstance()->EndRenderPass();
// Ensure all writes are completed to the GPU buffer prior to the transfer.
Util::BufferMemoryBarrier(
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, 0,
BUFFER_SIZE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
@ -233,15 +234,15 @@ void BoundingBox::Readback()
m_readback_buffer->GetBuffer(), 1, &region);
// Restore GPU buffer access.
Util::BufferMemoryBarrier(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
StagingBuffer::BufferMemoryBarrier(
g_command_buffer_mgr->GetCurrentCommandBuffer(), m_gpu_buffer, VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 0, BUFFER_SIZE,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
m_readback_buffer->FlushGPUCache(g_command_buffer_mgr->GetCurrentCommandBuffer(),
VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
// Wait until these commands complete.
Util::ExecuteCurrentCommandsAndRestoreState(false, true);
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
// Cache is now valid.
m_readback_buffer->InvalidateCPUCache();