Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -8,6 +8,7 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/VulkanLoader.h"
#include "VideoCommon/VertexManagerBase.h"
namespace Vulkan
@ -20,26 +21,38 @@ public:
VertexManager();
~VertexManager();
static VertexManager* GetInstance();
bool Initialize();
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
bool Initialize() override;
void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size) override;
bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
u32* out_offset) override;
bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format, u32* out_offset,
const void* palette_data, u32 palette_size,
TexelBufferFormat palette_format, u32* out_palette_offset) override;
protected:
void ResetBuffer(u32 vertex_stride, bool cull_all) override;
void ResetBuffer(u32 vertex_stride) override;
void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices, u32* out_base_vertex,
u32* out_base_index) override;
void UploadConstants() override;
void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex) override;
void UploadUniforms() override;
std::vector<u8> m_cpu_vertex_buffer;
std::vector<u16> m_cpu_index_buffer;
void DestroyTexelBufferViews();
void UpdateVertexShaderConstants();
void UpdateGeometryShaderConstants();
void UpdatePixelShaderConstants();
// Allocates storage in the uniform buffer of the specified size. If this storage cannot be
// allocated immediately, the current command buffer will be submitted and all stage's
// constants will be re-uploaded. false will be returned in this case, otherwise true.
bool ReserveConstantStorage();
void UploadAllConstants();
std::unique_ptr<StreamBuffer> m_vertex_stream_buffer;
std::unique_ptr<StreamBuffer> m_index_stream_buffer;
std::unique_ptr<StreamBuffer> m_uniform_stream_buffer;
std::unique_ptr<StreamBuffer> m_texel_stream_buffer;
std::array<VkBufferView, NUM_TEXEL_BUFFER_FORMATS> m_texel_buffer_views = {};
u32 m_uniform_buffer_reserve_size = 0;
};
}
} // namespace Vulkan