Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -0,0 +1,32 @@
#pragma once
#include <string>
#include "VideoCommon/VideoCommon.h"
enum class EFBReinterpretType;
namespace FramebufferShaderGen
{
struct Config
{
Config(APIType api_type_, u32 efb_samples_, u32 efb_layers_, bool ssaa_)
: api_type(api_type_), efb_samples(efb_samples_), efb_layers(efb_layers_), ssaa(ssaa_)
{
}
APIType api_type;
u32 efb_samples;
u32 efb_layers;
bool ssaa;
};
std::string GenerateScreenQuadVertexShader();
std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
std::string GenerateTextureCopyVertexShader();
std::string GenerateTextureCopyPixelShader();
std::string GenerateResolveDepthPixelShader(u32 samples);
std::string GenerateClearVertexShader();
std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
} // namespace FramebufferShaderGen