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Move most backend functionality to VideoCommon
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32
Source/Core/VideoCommon/FramebufferShaderGen.h
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32
Source/Core/VideoCommon/FramebufferShaderGen.h
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#pragma once
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#include <string>
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#include "VideoCommon/VideoCommon.h"
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enum class EFBReinterpretType;
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namespace FramebufferShaderGen
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{
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struct Config
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{
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Config(APIType api_type_, u32 efb_samples_, u32 efb_layers_, bool ssaa_)
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: api_type(api_type_), efb_samples(efb_samples_), efb_layers(efb_layers_), ssaa(ssaa_)
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{
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}
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APIType api_type;
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u32 efb_samples;
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u32 efb_layers;
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bool ssaa;
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};
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std::string GenerateScreenQuadVertexShader();
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std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
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std::string GenerateTextureCopyVertexShader();
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std::string GenerateTextureCopyPixelShader();
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std::string GenerateResolveDepthPixelShader(u32 samples);
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std::string GenerateClearVertexShader();
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std::string GenerateEFBPokeVertexShader();
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std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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} // namespace FramebufferShaderGen
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