Move most backend functionality to VideoCommon

This commit is contained in:
Stenzek
2019-02-15 11:59:50 +10:00
parent 933f3ba008
commit f039149198
182 changed files with 8334 additions and 15917 deletions

View File

@ -34,13 +34,19 @@ enum class StagingTextureType
Mutable // Optimize for CPU reads, GPU writes, allow slow CPU reads
};
enum AbstractTextureFlag : u32
{
AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer.
AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image.
};
struct TextureConfig
{
constexpr TextureConfig() = default;
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_,
AbstractTextureFormat format_, bool rendertarget_)
AbstractTextureFormat format_, u32 flags_)
: width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_),
format(format_), rendertarget(rendertarget_)
format(format_), flags(flags_)
{
}
@ -50,7 +56,10 @@ struct TextureConfig
MathUtil::Rectangle<int> GetMipRect(u32 level) const;
size_t GetStride() const;
size_t GetMipStride(u32 level) const;
bool IsMultisampled() const;
bool IsMultisampled() const { return samples > 1; }
bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; }
bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; }
u32 width = 0;
u32 height = 0;
@ -58,7 +67,7 @@ struct TextureConfig
u32 layers = 1;
u32 samples = 1;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
bool rendertarget = false;
u32 flags = 0;
};
namespace std
@ -71,7 +80,7 @@ struct hash<TextureConfig>
result_type operator()(const argument_type& c) const noexcept
{
const u64 id = static_cast<u64>(c.rendertarget) << 63 | static_cast<u64>(c.format) << 50 |
const u64 id = static_cast<u64>(c.flags) << 58 | static_cast<u64>(c.format) << 50 |
static_cast<u64>(c.layers) << 48 | static_cast<u64>(c.levels) << 32 |
static_cast<u64>(c.height) << 16 | static_cast<u64>(c.width);
return std::hash<u64>{}(id);