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Move most backend functionality to VideoCommon
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@ -28,7 +28,8 @@ struct UidData
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using TCShaderUid = ShaderUid<UidData>;
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ShaderCode GenerateShader(APIType api_type, const UidData* uid_data);
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ShaderCode GenerateVertexShader(APIType api_type);
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ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data);
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TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
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bool scale_by_half, bool copy_filter);
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