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Move most backend functionality to VideoCommon
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@ -52,8 +52,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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const bool use_shader_blend = !use_dual_source && host_config.backend_shader_framebuffer_fetch;
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const bool early_depth = uid_data->early_depth != 0;
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const bool per_pixel_depth = uid_data->per_pixel_depth != 0;
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const bool bounding_box =
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host_config.bounding_box && g_ActiveConfig.BBoxUseFragmentShaderImplementation();
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const bool bounding_box = host_config.bounding_box;
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const u32 numTexgen = uid_data->num_texgens;
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ShaderCode out;
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@ -1058,7 +1057,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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if (host_config.fast_depth_calc)
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{
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if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
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if (!host_config.backend_reversed_depth_range)
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out.Write(" int zCoord = int((1.0 - rawpos.z) * 16777216.0);\n");
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else
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out.Write(" int zCoord = int(rawpos.z * 16777216.0);\n");
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@ -1113,7 +1112,7 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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out.Write(" // If early depth is enabled, write to zbuffer before depth textures\n");
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out.Write(" // If early depth isn't enabled, we write to the zbuffer here\n");
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out.Write(" int zbuffer_zCoord = bpmem_late_ztest ? zCoord : early_zCoord;\n");
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if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
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if (!host_config.backend_reversed_depth_range)
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out.Write(" depth = 1.0 - float(zbuffer_zCoord) / 16777216.0;\n");
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else
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out.Write(" depth = float(zbuffer_zCoord) / 16777216.0;\n");
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