Use only section-based ini reading.

This commit is contained in:
Lioncash
2014-06-16 01:12:43 -04:00
parent 7416b9cdb4
commit f05d3f6e5d
24 changed files with 742 additions and 661 deletions

View File

@ -127,8 +127,10 @@ GameListItem::GameListItem(const std::string& _rFileName)
IniFile ini;
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
ini.Get("EmuState", "EmulationStateId", &m_emu_state);
ini.Get("EmuState", "EmulationIssues", &m_issues);
IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
emu_state->Get("EmulationStateId", &m_emu_state);
emu_state->Get("EmulationIssues", &m_issues);
}
if (!m_pImage.empty())