Use only section-based ini reading.

This commit is contained in:
Lioncash
2014-06-16 01:12:43 -04:00
parent 7416b9cdb4
commit f05d3f6e5d
24 changed files with 742 additions and 661 deletions

View File

@ -38,24 +38,29 @@ void SWVideoConfig::Load(const char* ini_file)
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Get("Fullscreen", &bFullscreen, 0); // Hardware
hardware->Get("RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
iniFile.Get("Rendering", "BypassXFB", &bBypassXFB, false);
iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
rendering->Get("HwRasterizer", &bHwRasterizer, false);
rendering->Get("BypassXFB", &bBypassXFB, false);
rendering->Get("ZComploc", &bZComploc, true);
rendering->Get("ZFreeze", &bZFreeze, true);
iniFile.Get("Info", "ShowStats", &bShowStats, false);
IniFile::Section* info = iniFile.GetOrCreateSection("Info");
info->Get("ShowStats", &bShowStats, false);
iniFile.Get("Utility", "DumpTexture", &bDumpTextures, false);
iniFile.Get("Utility", "DumpObjects", &bDumpObjects, false);
iniFile.Get("Utility", "DumpFrames", &bDumpFrames, false);
iniFile.Get("Utility", "DumpTevStages", &bDumpTevStages, false);
iniFile.Get("Utility", "DumpTevTexFetches", &bDumpTevTextureFetches, false);
IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
utility->Get("DumpTexture", &bDumpTextures, false);
utility->Get("DumpObjects", &bDumpObjects, false);
utility->Get("DumpFrames", &bDumpFrames, false);
utility->Get("DumpTevStages", &bDumpTevStages, false);
utility->Get("DumpTevTexFetches", &bDumpTevTextureFetches, false);
iniFile.Get("Misc", "DrawStart", &drawStart, 0);
iniFile.Get("Misc", "DrawEnd", &drawEnd, 100000);
IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
misc->Get("DrawStart", &drawStart, 0);
misc->Get("DrawEnd", &drawEnd, 100000);
}
void SWVideoConfig::Save(const char* ini_file)
@ -63,24 +68,29 @@ void SWVideoConfig::Save(const char* ini_file)
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
hardware->Set("Fullscreen", bFullscreen);
hardware->Set("RenderToMainframe", renderToMainframe);
iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
iniFile.Set("Rendering", "BypassXFB", bBypassXFB);
iniFile.Set("Rendering", "ZComploc", bZComploc);
iniFile.Set("Rendering", "ZFreeze", bZFreeze);
IniFile::Section* rendering = iniFile.GetOrCreateSection("Rendering");
rendering->Set("HwRasterizer", bHwRasterizer);
rendering->Set("BypassXFB", bBypassXFB);
rendering->Set("ZComploc", bZComploc);
rendering->Set("ZFreeze", bZFreeze);
iniFile.Set("Info", "ShowStats", bShowStats);
IniFile::Section* info = iniFile.GetOrCreateSection("Info");
info->Set("ShowStats", bShowStats);
iniFile.Set("Utility", "DumpTexture", bDumpTextures);
iniFile.Set("Utility", "DumpObjects", bDumpObjects);
iniFile.Set("Utility", "DumpFrames", bDumpFrames);
iniFile.Set("Utility", "DumpTevStages", bDumpTevStages);
iniFile.Set("Utility", "DumpTevTexFetches", bDumpTevTextureFetches);
IniFile::Section* utility = iniFile.GetOrCreateSection("Utility");
utility->Set("DumpTexture", bDumpTextures);
utility->Set("DumpObjects", bDumpObjects);
utility->Set("DumpFrames", bDumpFrames);
utility->Set("DumpTevStages", bDumpTevStages);
utility->Set("DumpTevTexFetches", bDumpTevTextureFetches);
iniFile.Set("Misc", "DrawStart", drawStart);
iniFile.Set("Misc", "DrawEnd", drawEnd);
IniFile::Section* misc = iniFile.GetOrCreateSection("Misc");
misc->Set("DrawStart", drawStart);
misc->Set("DrawEnd", drawEnd);
iniFile.Save(ini_file);
}