mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Use only section-based ini reading.
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@ -44,63 +44,63 @@ void VideoConfig::Load(const std::string& ini_file)
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "LogFPSToFile", &bLogFPSToFile, false);
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
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iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
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iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
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iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
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iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
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iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true);
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IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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hardware->Get("VSync", &bVSync, 0);
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hardware->Get("Adapter", &iAdapter, 0);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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iniFile.Get("Settings", "EFBScale", &iEFBScale, (int) SCALE_1X); // native
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IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
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settings->Get("wideScreenHack", &bWidescreenHack, false);
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settings->Get("AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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settings->Get("Crop", &bCrop, false);
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settings->Get("UseXFB", &bUseXFB, 0);
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settings->Get("UseRealXFB", &bUseRealXFB, 0);
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settings->Get("SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,128);
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settings->Get("ShowFPS", &bShowFPS, false);
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settings->Get("LogFPSToFile", &bLogFPSToFile, false);
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settings->Get("ShowInputDisplay", &bShowInputDisplay, false);
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settings->Get("OverlayStats", &bOverlayStats, false);
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settings->Get("OverlayProjStats", &bOverlayProjStats, false);
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settings->Get("ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
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settings->Get("DumpTextures", &bDumpTextures, 0);
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settings->Get("HiresTextures", &bHiresTextures, 0);
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settings->Get("DumpEFBTarget", &bDumpEFBTarget, 0);
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settings->Get("DumpFrames", &bDumpFrames, 0);
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settings->Get("FreeLook", &bFreeLook, 0);
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settings->Get("UseFFV1", &bUseFFV1, 0);
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settings->Get("AnaglyphStereo", &bAnaglyphStereo, false);
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settings->Get("AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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settings->Get("AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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settings->Get("FastDepthCalc", &bFastDepthCalc, true);
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settings->Get("MSAA", &iMultisampleMode, 0);
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settings->Get("EFBScale", &iEFBScale, (int) SCALE_1X); // native
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settings->Get("DstAlphaPass", &bDstAlphaPass, false);
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settings->Get("TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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settings->Get("TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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settings->Get("WireFrame", &bWireFrame, 0);
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settings->Get("DisableFog", &bDisableFog, 0);
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settings->Get("OMPDecoder", &bOMPDecoder, false);
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settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false);
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iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
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IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("Enable3dVision", &b3DVision, false);
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iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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iniFile.Get("Settings", "EnableShaderDebugging", &bEnableShaderDebugging, false);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
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iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
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iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
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iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
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hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
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hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
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hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
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hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
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hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
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// Load common settings
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iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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IniFile::Section* interface = iniFile.GetOrCreateSection("Interface");
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bool bTmp;
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iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
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interface->Get("UsePanicHandlers", &bTmp, true);
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SetEnableAlert(bTmp);
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// Shader Debugging causes a huge slowdown and it's easy to forget about it
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@ -216,56 +216,58 @@ void VideoConfig::Save(const std::string& ini_file)
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{
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IniFile iniFile;
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iniFile.Load(ini_file);
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iniFile.Set("Hardware", "VSync", bVSync);
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iniFile.Set("Settings", "AspectRatio", iAspectRatio);
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iniFile.Set("Settings", "Crop", bCrop);
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iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
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iniFile.Set("Settings", "UseXFB", bUseXFB);
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iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
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iniFile.Set("Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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iniFile.Set("Settings", "ShowFPS", bShowFPS);
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iniFile.Set("Settings", "LogFPSToFile", bLogFPSToFile);
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iniFile.Set("Settings", "ShowInputDisplay", bShowInputDisplay);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "HiresTextures", bHiresTextures);
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iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
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iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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iniFile.Set("Settings", "FreeLook", bFreeLook);
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iniFile.Set("Settings", "UseFFV1", bUseFFV1);
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iniFile.Set("Settings", "AnaglyphStereo", bAnaglyphStereo);
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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iniFile.Set("Settings", "MSAA", iMultisampleMode);
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iniFile.Set("Settings", "EFBScale", iEFBScale);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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IniFile::Section* hardware = iniFile.GetOrCreateSection("Hardware");
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hardware->Set("VSync", bVSync);
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hardware->Set("Adapter", iAdapter);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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IniFile::Section* settings = iniFile.GetOrCreateSection("Settings");
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settings->Set("AspectRatio", iAspectRatio);
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settings->Set("Crop", bCrop);
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settings->Set("wideScreenHack", bWidescreenHack);
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settings->Set("UseXFB", bUseXFB);
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settings->Set("UseRealXFB", bUseRealXFB);
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settings->Set("SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
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settings->Set("ShowFPS", bShowFPS);
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settings->Set("LogFPSToFile", bLogFPSToFile);
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settings->Set("ShowInputDisplay", bShowInputDisplay);
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settings->Set("OverlayStats", bOverlayStats);
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settings->Set("OverlayProjStats", bOverlayProjStats);
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settings->Set("DumpTextures", bDumpTextures);
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settings->Set("HiresTextures", bHiresTextures);
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settings->Set("DumpEFBTarget", bDumpEFBTarget);
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settings->Set("DumpFrames", bDumpFrames);
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settings->Set("FreeLook", bFreeLook);
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settings->Set("UseFFV1", bUseFFV1);
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settings->Set("AnaglyphStereo", bAnaglyphStereo);
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settings->Set("AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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settings->Set("AnaglyphFocalAngle", iAnaglyphFocalAngle);
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settings->Set("EnablePixelLighting", bEnablePixelLighting);
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settings->Set("FastDepthCalc", bFastDepthCalc);
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settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
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settings->Set("MSAA", iMultisampleMode);
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settings->Set("EFBScale", iEFBScale);
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settings->Set("TexFmtOverlayEnable", bTexFmtOverlayEnable);
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settings->Set("TexFmtOverlayCenter", bTexFmtOverlayCenter);
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settings->Set("Wireframe", bWireFrame);
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settings->Set("DstAlphaPass", bDstAlphaPass);
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settings->Set("DisableFog", bDisableFog);
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settings->Set("OMPDecoder", bOMPDecoder);
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settings->Set("EnableShaderDebugging", bEnableShaderDebugging);
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iniFile.Set("Settings", "EnableShaderDebugging", bEnableShaderDebugging);
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IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
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enhancements->Set("ForceFiltering", bForceFiltering);
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enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
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enhancements->Set("PostProcessingShader", sPostProcessingShader);
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enhancements->Set("Enable3dVision", b3DVision);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
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iniFile.Set("Enhancements", "Enable3dVision", b3DVision);
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iniFile.Set("Hacks", "EFBAccessEnable", bEFBAccessEnable);
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iniFile.Set("Hacks", "EFBCopyEnable", bEFBCopyEnable);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
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iniFile.Set("Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Set("EFBAccessEnable", bEFBAccessEnable);
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hacks->Set("EFBCopyEnable", bEFBCopyEnable);
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hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
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hacks->Set("EFBScaledCopy", bCopyEFBScaled);
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hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
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hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
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iniFile.Save(ini_file);
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}
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