also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)

This commit is contained in:
degasus
2013-02-07 12:47:41 +01:00
parent 9987765b1f
commit f079b04a5d
5 changed files with 47 additions and 3 deletions

View File

@ -145,6 +145,7 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
char szTemp[MAX_PATH];
sprintf(szTemp, "ps_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(infoLog, strlen(infoLog), 1, fp);
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
fclose(fp);
delete[] infoLog;