Remove non-integer IRs

This commit is contained in:
JosJuice
2017-07-03 16:32:02 +02:00
parent a25f7b9b4c
commit f090a94319
45 changed files with 75 additions and 266 deletions

View File

@ -186,10 +186,8 @@ static wxString borderless_fullscreen_desc = wxTRANSLATE(
static wxString internal_res_desc =
wxTRANSLATE("Specifies the resolution used to render at. A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games.\n\"Multiple of 640x528\" will result in a size slightly larger "
"than \"Window Size\" but yield fewer issues. Generally speaking, the lower the "
"internal resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n\nIf unsure, select Native.");
"certain games. Generally speaking, the lower the internal resolution is, the "
"better your performance will be.\n\nIf unsure, select Native.");
static wxString efb_access_desc =
wxTRANSLATE("Ignore any requests from the CPU to read from or write to the EFB.\nImproves "
"performance in some games, but might disable some gameplay-related features or "
@ -517,27 +515,20 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
// Internal resolution
{
const wxString efbscale_choices[] = {_("Auto (Window Size)"),
_("Auto (Multiple of 640x528)"),
_("Native (640x528)"),
_("1.5x Native (960x792)"),
_("2x Native (1280x1056) for 720p"),
_("2.5x Native (1600x1320)"),
_("3x Native (1920x1584) for 1080p"),
_("4x Native (2560x2112) for 1440p"),
_("5x Native (3200x2640)"),
_("6x Native (3840x3168) for 4K"),
_("7x Native (4480x3696)"),
_("8x Native (5120x4224) for 5K"),
_("Custom")};
const wxString efbscale_choices[] = {
_("Auto (Multiple of 640x528)"), _("Native (640x528)"),
_("2x Native (1280x1056) for 720p"), _("3x Native (1920x1584) for 1080p"),
_("4x Native (2560x2112) for 1440p"), _("5x Native (3200x2640)"),
_("6x Native (3840x3168) for 4K"), _("7x Native (4480x3696)"),
_("8x Native (5120x4224) for 5K"), _("Custom")};
wxChoice* const choice_efbscale = CreateChoice(
page_enh, Config::GFX_EFB_SCALE, wxGetTranslation(internal_res_desc),
(vconfig.iEFBScale > 11) ? ArraySize(efbscale_choices) : ArraySize(efbscale_choices) - 1,
(vconfig.iEFBScale > 8) ? ArraySize(efbscale_choices) : ArraySize(efbscale_choices) - 1,
efbscale_choices);
if (vconfig.iEFBScale > 11)
choice_efbscale->SetSelection(12);
if (vconfig.iEFBScale > 8)
choice_efbscale->SetSelection(9);
szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Internal Resolution:")),
wxGBPosition(row, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
@ -1120,7 +1111,7 @@ void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
cache_hires_textures->Enable(vconfig.bHiresTextures);
// Vertex rounding
vertex_rounding_checkbox->Enable(vconfig.iEFBScale != SCALE_1X);
vertex_rounding_checkbox->Enable(vconfig.iEFBScale != 1);
// Repopulating the post-processing shaders can't be done from an event
if (choice_ppshader && choice_ppshader->IsEmpty())