Reorganise a ton of logs level

Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
This commit is contained in:
aldelaro5
2016-09-24 19:06:47 -04:00
parent 08f28b5351
commit f0aa9b3751
56 changed files with 320 additions and 320 deletions

View File

@ -214,9 +214,9 @@ bool TMemCheck::Action(DebugInterface* debug_interface, u32 iValue, u32 addr, bo
{
if (Log)
{
INFO_LOG(MEMMAP, "CHK %08x (%s) %s%i %0*x at %08x (%s)", pc,
debug_interface->GetDescription(pc).c_str(), write ? "Write" : "Read", size * 8,
size * 2, iValue, addr, debug_interface->GetDescription(addr).c_str());
NOTICE_LOG(MEMMAP, "CHK %08x (%s) %s%i %0*x at %08x (%s)", pc,
debug_interface->GetDescription(pc).c_str(), write ? "Write" : "Read", size * 8,
size * 2, iValue, addr, debug_interface->GetDescription(addr).c_str());
}
return true;

View File

@ -46,7 +46,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
}
else
{
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
}
bool shader_errors = !Result;
@ -70,7 +70,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
}
else
{
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
INFO_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
}
shader_errors |= !Result;