Reorganise a ton of logs level

Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
This commit is contained in:
aldelaro5
2016-09-24 19:06:47 -04:00
parent 08f28b5351
commit f0aa9b3751
56 changed files with 320 additions and 320 deletions

View File

@ -46,7 +46,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
}
else
{
DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str());
}
bool shader_errors = !Result;
@ -70,7 +70,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string&
}
else
{
DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
INFO_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str());
}
shader_errors |= !Result;