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Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
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@ -18,7 +18,7 @@ void SWOGLWindow::Init(void* window_handle)
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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{
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INFO_LOG(VIDEO, "GLInterface::Create failed.");
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ERROR_LOG(VIDEO, "GLInterface::Create failed.");
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}
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s_instance.reset(new SWOGLWindow());
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