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Reorganise a ton of logs level
Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels.
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@ -288,7 +288,7 @@ static void RaiseEvent()
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// THIS IS EXECUTED FROM VIDEO THREAD
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void SetToken(const u16 token, const bool interrupt)
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{
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INFO_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", token);
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DEBUG_LOG(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: %04x)", token);
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std::lock_guard<std::mutex> lk(s_token_finish_mutex);
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@ -302,7 +302,7 @@ void SetToken(const u16 token, const bool interrupt)
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// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
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void SetFinish()
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{
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INFO_LOG(PIXELENGINE, "VIDEO Set Finish");
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DEBUG_LOG(PIXELENGINE, "VIDEO Set Finish");
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std::lock_guard<std::mutex> lk(s_token_finish_mutex);
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