Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-12-05 13:56:23 +00:00
parent 973441d703
commit f0bba97070
9 changed files with 144 additions and 204 deletions

View File

@ -20,6 +20,30 @@
#include "VertexShaderGen.h"
enum
{
PROJECTION_HACK_NONE = 0,
PROJECTION_HACK_ZELDA_TP_BLOOM_HACK = 1,
PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT = 2,
PROJECTION_HACK_BLEACH_VERSUS_CRUSADE = 3,
PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME = 4,
PROJECTION_HACK_HARVESTMOON_MM = 5,
PROJECTION_HACK_BATEN_KAITOS = 6,
PROJECTION_HACK_BATEN_KAITOS_ORIGIN = 7,
PROJECTION_HACK_SKIES_OF_ARCADIA = 8
};
struct ProjectionHack
{
bool enabled;
float value;
ProjectionHack() { }
ProjectionHack(bool new_enabled, float new_value)
: enabled(new_enabled), value(new_value) {}
};
void UpdateProjectionHack(int hackIdx);
// The non-API dependent parts.
class VertexShaderManager
{