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Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,7 +23,6 @@
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#include "Atomic.h"
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#include "Thread.h"
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#include "LogManager.h"
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#include "GlobalControl.h"
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#include "debugger/debugger.h"
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#if defined(HAVE_WX) && HAVE_WX
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