D3D: load game ini options, to be used later.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-11 04:47:49 +00:00
parent 39465e5fd8
commit f0d1278eff
3 changed files with 49 additions and 0 deletions

View File

@ -25,6 +25,7 @@ struct Config
Config();
void Load();
void Save();
void GameIniLoad();
int iAdapter;
int iFSResolution;
@ -60,6 +61,14 @@ struct Config
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
// from game INI file, import from OGL plugin
bool bSafeTextureCache;
bool bEFBCopyDisable;
bool bCopyEFBToRAM;
bool bDstAlphaPass;
bool bUseXFB;
int iPhackvalue;
std::string texDumpPath;
};