revert my last change to vertex manager as the performance difference is negligible an causes performance drop in higher definitions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5658 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-06-12 15:38:42 +00:00
parent b336617cbf
commit f0d178122e
2 changed files with 11 additions and 18 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 5653;
const int version = 5658;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {