DolphinQt2: use new connection syntax instead of old syntax

This commit is contained in:
Michael Maltese
2017-06-30 02:24:09 -07:00
parent a365686956
commit f0fd38698e
4 changed files with 39 additions and 38 deletions

View File

@ -77,14 +77,14 @@ void MenuBar::EmulationStopped()
void MenuBar::AddFileMenu()
{
QMenu* file_menu = addMenu(tr("File"));
m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
m_open_action = file_menu->addAction(tr("Open"), this, &MenuBar::Open);
m_exit_action = file_menu->addAction(tr("Exit"), this, &MenuBar::Exit);
}
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("Tools"));
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD()));
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
// Label will be set by a NANDRefresh later
m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
@ -107,13 +107,13 @@ void MenuBar::AddToolsMenu()
void MenuBar::AddEmulationMenu()
{
QMenu* emu_menu = addMenu(tr("Emulation"));
m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
m_play_action = emu_menu->addAction(tr("Play"), this, &MenuBar::Play);
m_pause_action = emu_menu->addAction(tr("Pause"), this, &MenuBar::Pause);
m_stop_action = emu_menu->addAction(tr("Stop"), this, &MenuBar::Stop);
m_reset_action = emu_menu->addAction(tr("Reset"), this, &MenuBar::Reset);
m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, &MenuBar::Fullscreen);
m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, &MenuBar::FrameAdvance);
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
AddStateLoadMenu(emu_menu);
AddStateSaveMenu(emu_menu);
AddStateSlotMenu(emu_menu);
@ -123,10 +123,10 @@ void MenuBar::AddEmulationMenu()
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
{
m_state_load_menu = emu_menu->addMenu(tr("Load State"));
m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
for (int i = 1; i <= 10; i++)
{
@ -139,11 +139,11 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
{
m_state_save_menu = emu_menu->addMenu(tr("Save State"));
m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
for (int i = 1; i <= 10; i++)
{
@ -220,8 +220,7 @@ void MenuBar::AddHelpMenu()
});
help_menu->addSeparator();
help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
help_menu->addAction(tr("About"), this, &MenuBar::ShowAboutDialog);
}
void MenuBar::AddGameListTypeSection(QMenu* view_menu)