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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
DolphinQt2: use new connection syntax instead of old syntax
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@ -77,14 +77,14 @@ void MenuBar::EmulationStopped()
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void MenuBar::AddFileMenu()
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{
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QMenu* file_menu = addMenu(tr("File"));
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m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
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m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
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m_open_action = file_menu->addAction(tr("Open"), this, &MenuBar::Open);
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m_exit_action = file_menu->addAction(tr("Exit"), this, &MenuBar::Exit);
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}
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void MenuBar::AddToolsMenu()
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{
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QMenu* tools_menu = addMenu(tr("Tools"));
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, SLOT(InstallWAD()));
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m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
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// Label will be set by a NANDRefresh later
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m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
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@ -107,13 +107,13 @@ void MenuBar::AddToolsMenu()
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("Emulation"));
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m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
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m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
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m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
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m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
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m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
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m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
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m_play_action = emu_menu->addAction(tr("Play"), this, &MenuBar::Play);
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m_pause_action = emu_menu->addAction(tr("Pause"), this, &MenuBar::Pause);
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m_stop_action = emu_menu->addAction(tr("Stop"), this, &MenuBar::Stop);
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m_reset_action = emu_menu->addAction(tr("Reset"), this, &MenuBar::Reset);
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m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, &MenuBar::Fullscreen);
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m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, &MenuBar::FrameAdvance);
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
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AddStateLoadMenu(emu_menu);
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AddStateSaveMenu(emu_menu);
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AddStateSlotMenu(emu_menu);
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@ -123,10 +123,10 @@ void MenuBar::AddEmulationMenu()
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void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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{
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m_state_load_menu = emu_menu->addMenu(tr("Load State"));
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m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
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m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
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m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
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m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
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m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
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for (int i = 1; i <= 10; i++)
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{
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@ -139,11 +139,11 @@ void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
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{
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m_state_save_menu = emu_menu->addMenu(tr("Save State"));
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m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
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m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
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m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
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m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
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m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
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for (int i = 1; i <= 10; i++)
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{
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@ -220,8 +220,7 @@ void MenuBar::AddHelpMenu()
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});
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help_menu->addSeparator();
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help_menu->addAction(tr("About"), this, SIGNAL(ShowAboutDialog()));
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help_menu->addAction(tr("About"), this, &MenuBar::ShowAboutDialog);
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}
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void MenuBar::AddGameListTypeSection(QMenu* view_menu)
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