Replace balanced Core::PauseAndLock calls with RunAsCPUThread

Core::PauseAndLock requires all calls to it to be balanced, like this:

    const bool was_unpaused = Core::PauseAndLock(true);
    // do stuff on the CPU thread
    Core::PauseAndLock(false, was_unpaused);

Aside from being a bit cumbersome, it turns out all callers really
don't need to know about was_unpaused at all. They just need to do
something on the CPU thread safely, including locking/unlocking.

So this commit replaces Core::PauseAndLock with a function that
makes both the purpose and the scope of what is being run on the
CPU thread visually clear. This makes it harder to accidentally run
something on the wrong thread, or forget the second call to
PauseAndLock to unpause, or forget that it needs to be passed
was_unpaused at the end.

We also don't need comments to indicate code X is being run on the
CPU thread anymore, as the function name makes it obvious.
This commit is contained in:
Léo Lam
2017-07-21 14:06:02 +08:00
parent 2f0bec93cb
commit f106a9637d
13 changed files with 300 additions and 317 deletions

View File

@ -207,42 +207,36 @@ void LoadFromBuffer(std::vector<u8>& buffer)
return;
}
bool wasUnpaused = Core::PauseAndLock(true);
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
DoState(p);
});
}
void SaveToBuffer(std::vector<u8>& buffer)
{
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
buffer.resize(buffer_size);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
ptr = &buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
});
}
void VerifyBuffer(std::vector<u8>& buffer)
{
bool wasUnpaused = Core::PauseAndLock(true);
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
Core::PauseAndLock(false, wasUnpaused);
Core::RunAsCPUThread([&] {
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
});
}
// return state number not in map
@ -399,48 +393,44 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
void SaveAs(const std::string& filename, bool wait)
{
// Pause the core while we save the state
bool wasUnpaused = Core::PauseAndLock(true);
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
// Then actually do the write.
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
Core::RunAsCPUThread([&] {
// Measure the size of the buffer.
u8* ptr = nullptr;
PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
DoState(p);
}
const size_t buffer_size = reinterpret_cast<size_t>(ptr);
if (p.GetMode() == PointerWrap::MODE_WRITE)
{
Core::DisplayMessage("Saving State...", 1000);
// Then actually do the write.
{
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
g_current_buffer.resize(buffer_size);
ptr = &g_current_buffer[0];
p.SetMode(PointerWrap::MODE_WRITE);
DoState(p);
}
CompressAndDumpState_args save_args;
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
if (p.GetMode() == PointerWrap::MODE_WRITE)
{
Core::DisplayMessage("Saving State...", 1000);
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
g_compressAndDumpStateSyncEvent.Wait();
CompressAndDumpState_args save_args;
save_args.buffer_vector = &g_current_buffer;
save_args.buffer_mutex = &g_cs_current_buffer;
save_args.filename = filename;
save_args.wait = wait;
g_last_filename = filename;
}
else
{
// someone aborted the save by changing the mode?
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
Flush();
g_save_thread = std::thread(CompressAndDumpState, save_args);
g_compressAndDumpStateSyncEvent.Wait();
// Resume the core and disable stepping
Core::PauseAndLock(false, wasUnpaused);
g_last_filename = filename;
}
else
{
// someone aborted the save by changing the mode?
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
}
});
}
bool ReadHeader(const std::string& filename, StateHeader& header)
@ -549,72 +539,68 @@ void LoadAs(const std::string& filename)
return;
}
// Stop the core while we load the state
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
g_loadDepth++;
g_loadDepth++;
// Save temp buffer for undo load state
if (!Movie::IsJustStartingRecordingInputFromSaveState())
{
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
SaveToBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
bool loaded = false;
bool loadedSuccessfully = false;
std::string version_created_by;
// brackets here are so buffer gets freed ASAP
{
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
// Save temp buffer for undo load state
if (!Movie::IsJustStartingRecordingInputFromSaveState())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
version_created_by = DoState(p);
loaded = true;
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
SaveToBuffer(g_undo_load_buffer);
if (Movie::IsMovieActive())
Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
}
}
if (loaded)
{
if (loadedSuccessfully)
bool loaded = false;
bool loadedSuccessfully = false;
std::string version_created_by;
// brackets here are so buffer gets freed ASAP
{
Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
if (File::Exists(filename + ".dtm"))
Movie::LoadInput(filename + ".dtm");
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
!Movie::IsJustStartingPlayingInputFromSaveState())
Movie::EndPlayInput(false);
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_READ);
version_created_by = DoState(p);
loaded = true;
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
}
}
else
if (loaded)
{
// failed to load
Core::DisplayMessage("Unable to load: Can't load state from other versions!", 4000);
if (!version_created_by.empty())
Core::DisplayMessage("The savestate was created using " + version_created_by, 4000);
if (loadedSuccessfully)
{
Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
if (File::Exists(filename + ".dtm"))
Movie::LoadInput(filename + ".dtm");
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
!Movie::IsJustStartingPlayingInputFromSaveState())
Movie::EndPlayInput(false);
}
else
{
// failed to load
Core::DisplayMessage("Unable to load: Can't load state from other versions!", 4000);
if (!version_created_by.empty())
Core::DisplayMessage("The savestate was created using " + version_created_by, 4000);
// since we could be in an inconsistent state now (and might crash or whatever), undo.
if (g_loadDepth < 2)
UndoLoadState();
// since we could be in an inconsistent state now (and might crash or whatever), undo.
if (g_loadDepth < 2)
UndoLoadState();
}
}
}
if (s_on_after_load_callback)
s_on_after_load_callback();
if (s_on_after_load_callback)
s_on_after_load_callback();
g_loadDepth--;
// resume dat core
Core::PauseAndLock(false, wasUnpaused);
g_loadDepth--;
});
}
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
@ -624,24 +610,22 @@ void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
void VerifyAt(const std::string& filename)
{
bool wasUnpaused = Core::PauseAndLock(true);
Core::RunAsCPUThread([&] {
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
std::vector<u8> buffer;
LoadFileStateData(filename, buffer);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (!buffer.empty())
{
u8* ptr = &buffer[0];
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
DoState(p);
if (p.GetMode() == PointerWrap::MODE_VERIFY)
Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
}
Core::PauseAndLock(false, wasUnpaused);
if (p.GetMode() == PointerWrap::MODE_VERIFY)
Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
else
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
}
});
}
void Init()