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Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
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@ -29,6 +29,11 @@ bool NullGfx::IsHeadless() const
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return true;
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}
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bool NullGfx::SupportsUtilityDrawing() const
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{
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return false;
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}
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std::unique_ptr<AbstractTexture> NullGfx::CreateTexture(const TextureConfig& config,
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[[maybe_unused]] std::string_view name)
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{
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