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Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
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@ -15,6 +15,7 @@ public:
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SWGfx(std::unique_ptr<SWOGLWindow> window);
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bool IsHeadless() const override;
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virtual bool SupportsUtilityDrawing() const override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
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std::string_view name) override;
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