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Handle VideoSoftware's present fallback better
Not a good idea to abuse bSupportsPostProcessing
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@ -59,6 +59,9 @@ public:
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virtual bool IsHeadless() const = 0;
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// Does the backend support drawing a UI or doing post-processing
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virtual bool SupportsUtilityDrawing() const { return true; }
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virtual void SetPipeline(const AbstractPipeline* pipeline) {}
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virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
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virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
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