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synced 2025-07-21 21:30:19 -06:00
Correct ampersands as well
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@ -192,16 +192,16 @@ inline int IntLog2(u64 val)
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class Matrix33
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{
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public:
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static void LoadIdentity(Matrix33 &mtx);
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static void LoadIdentity(Matrix33& mtx);
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// set mtx to be a rotation matrix around the x axis
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static void RotateX(Matrix33 &mtx, float rad);
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static void RotateX(Matrix33& mtx, float rad);
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// set mtx to be a rotation matrix around the y axis
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static void RotateY(Matrix33 &mtx, float rad);
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static void RotateY(Matrix33& mtx, float rad);
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// set result = a x b
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static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
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static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
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static void Multiply(const Matrix33& a, const Matrix33& b, Matrix33& result);
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static void Multiply(const Matrix33& a, const float vec[3], float result[3]);
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float data[9];
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};
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@ -209,14 +209,14 @@ public:
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class Matrix44
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{
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public:
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static void LoadIdentity(Matrix44 &mtx);
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static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
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static void Set(Matrix44 &mtx, const float mtxArray[16]);
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static void LoadIdentity(Matrix44& mtx);
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static void LoadMatrix33(Matrix44& mtx, const Matrix33& m33);
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static void Set(Matrix44& mtx, const float mtxArray[16]);
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static void Translate(Matrix44 &mtx, const float vec[3]);
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static void Shear(Matrix44 &mtx, const float a, const float b = 0);
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static void Translate(Matrix44& mtx, const float vec[3]);
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static void Shear(Matrix44& mtx, const float a, const float b = 0);
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static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
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static void Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result);
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float data[16];
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};
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