mirror of
https://github.com/dolphin-emu/dolphin.git
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@ -14,8 +14,6 @@
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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//void UpdateFPSDisplay(const char *text);
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GFXDebuggerBase *g_pdebugger = nullptr;
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volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update)
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g_pdebugger->OnPause();
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while ( GFXDebuggerPauseFlag )
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{
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g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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SLEEP(5);
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}
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@ -68,11 +68,9 @@ public:
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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virtual void UpdateFPSDisplay(const std::string&) = 0;
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void *&) = 0;
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virtual bool Initialize(void *window_handle) = 0;
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virtual void Shutdown() = 0;
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virtual void RunLoop(bool enable) = 0;
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