HW/DSP: Remove prefixed underscores from parameter names

Avoids stepping on potentially reserved names and is more consistent
with the rest of the surrounding code.
This commit is contained in:
Lioncash
2017-03-13 12:22:28 -04:00
parent 8035270aa8
commit f183d6759a
2 changed files with 11 additions and 13 deletions

View File

@ -582,27 +582,25 @@ static void Do_ARAM_DMA()
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
u8 ReadARAM(u32 address)
{
// NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
if (s_ARAM.wii_mode)
{
if (_iAddress & 0x10000000)
return s_ARAM.ptr[_iAddress & s_ARAM.mask];
if (address & 0x10000000)
return s_ARAM.ptr[address & s_ARAM.mask];
else
return Memory::Read_U8(_iAddress & Memory::RAM_MASK);
return Memory::Read_U8(address & Memory::RAM_MASK);
}
else
{
return s_ARAM.ptr[_iAddress & s_ARAM.mask];
return s_ARAM.ptr[address & s_ARAM.mask];
}
}
void WriteARAM(u8 value, u32 _uAddress)
void WriteARAM(u8 value, u32 address)
{
// NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
// TODO: verify this on Wii
s_ARAM.ptr[_uAddress & s_ARAM.mask] = value;
s_ARAM.ptr[address & s_ARAM.mask] = value;
}
u8* GetARAMPtr()