Windows: Use a shared precompiled header for dolphin code under Source/

This commit is contained in:
Shawn Hoffman
2014-08-14 23:51:13 -07:00
parent 66fdbdd18d
commit f1b82a34b2
55 changed files with 183 additions and 315 deletions

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -42,9 +42,6 @@
<ClCompile Include="Mixer.cpp" />
<ClCompile Include="NullSoundStream.cpp" />
<ClCompile Include="OpenALStream.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="WaveFile.cpp" />
<ClCompile Include="XAudio2Stream.cpp" />
<ClCompile Include="XAudio2_7Stream.cpp">
@ -65,7 +62,6 @@
<ClInclude Include="OpenSLESStream.h" />
<ClInclude Include="PulseAudioStream.h" />
<ClInclude Include="SoundStream.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="WaveFile.h" />
<ClInclude Include="XAudio2Stream.h" />
<ClInclude Include="XAudio2_7Stream.h" />

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@ -23,7 +23,6 @@
<ClCompile Include="XAudio2Stream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="XAudio2_7Stream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
@ -50,7 +49,6 @@
<ClInclude Include="XAudio2Stream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="XAudio2_7Stream.h">
<Filter>SoundStreams</Filter>
</ClInclude>

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon/stdafx.h"

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@ -1,17 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
// BUT We need to use the headers for Win8+ XAudio2, so Win8 version is used here.
// The XAudio2 code will gracefully fallback to older versions if the new one
// isn't available at runtime.
#define _WIN32_WINNT 0x0602
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Don't include windows min/max definitions
#include <algorithm>
#include <functional>