Windows: Use a shared precompiled header for dolphin code under Source/

This commit is contained in:
Shawn Hoffman
2014-08-14 23:51:13 -07:00
parent 66fdbdd18d
commit f1b82a34b2
55 changed files with 183 additions and 315 deletions

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\VSProps\Base.props" />
<Import Project="..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -49,9 +49,6 @@
<ClCompile Include="Filesystem.cpp" />
<ClCompile Include="FileSystemGCWii.cpp" />
<ClCompile Include="NANDContentLoader.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="VolumeCommon.cpp" />
<ClCompile Include="VolumeCreator.cpp" />
<ClCompile Include="VolumeDirectory.cpp" />
@ -76,7 +73,6 @@
<ClInclude Include="Filesystem.h" />
<ClInclude Include="FileSystemGCWii.h" />
<ClInclude Include="NANDContentLoader.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="Volume.h" />
<ClInclude Include="VolumeCreator.h" />
<ClInclude Include="VolumeDirectory.h" />

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@ -87,7 +87,6 @@
<ClCompile Include="VolumeWiiCrypted.cpp">
<Filter>Volume</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DiscScrubber.h">
@ -156,7 +155,6 @@
<ClInclude Include="VolumeWiiCrypted.h">
<Filter>Volume</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -1,8 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "DiscIO/stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -1,15 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define NOMINMAX // Don't include windows min/max definitions
// TODO: reference additional headers your program requires here
#include <algorithm>