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https://github.com/dolphin-emu/dolphin.git
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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -49,9 +49,6 @@
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<ClCompile Include="Filesystem.cpp" />
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<ClCompile Include="FileSystemGCWii.cpp" />
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<ClCompile Include="NANDContentLoader.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="VolumeCommon.cpp" />
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<ClCompile Include="VolumeCreator.cpp" />
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<ClCompile Include="VolumeDirectory.cpp" />
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@ -76,7 +73,6 @@
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<ClInclude Include="Filesystem.h" />
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<ClInclude Include="FileSystemGCWii.h" />
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<ClInclude Include="NANDContentLoader.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Volume.h" />
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<ClInclude Include="VolumeCreator.h" />
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<ClInclude Include="VolumeDirectory.h" />
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@ -87,7 +87,6 @@
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<ClCompile Include="VolumeWiiCrypted.cpp">
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<Filter>Volume</Filter>
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</ClCompile>
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<ClCompile Include="stdafx.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DiscScrubber.h">
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@ -156,7 +155,6 @@
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<ClInclude Include="VolumeWiiCrypted.h">
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<Filter>Volume</Filter>
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</ClInclude>
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -1,8 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DiscIO/stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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@ -1,15 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Windows Vista is the lowest version we support
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#define _WIN32_WINNT 0x0600
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define NOMINMAX // Don't include windows min/max definitions
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// TODO: reference additional headers your program requires here
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#include <algorithm>
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