Windows: Use a shared precompiled header for dolphin code under Source/

This commit is contained in:
Shawn Hoffman
2014-08-14 23:51:13 -07:00
parent 66fdbdd18d
commit f1b82a34b2
55 changed files with 183 additions and 315 deletions

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -50,9 +50,6 @@
<ClCompile Include="PointGeometryShader.cpp" />
<ClCompile Include="PSTextureEncoder.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Television.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
@ -75,7 +72,6 @@
<ClInclude Include="PointGeometryShader.h" />
<ClInclude Include="PSTextureEncoder.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="Television.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureEncoder.h" />

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@ -67,7 +67,6 @@
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="D3DBase.h">
@ -130,6 +129,5 @@
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
</Project>

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/D3D/stdafx.h"

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@ -1,13 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define NOMINMAX // Don't include windows min/max definitions
#include <tchar.h>
#include <windows.h>

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@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -46,9 +46,6 @@
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="TextureConverter.cpp" />
@ -91,7 +88,6 @@
<ClInclude Include="RasterFont.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureConverter.h" />

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@ -56,7 +56,6 @@
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="GLExtensions\GLExtensions.cpp">
<Filter>GLExtensions</Filter>
</ClCompile>
@ -98,7 +97,6 @@
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="GLExtensions\ARB_blend_func_extended.h">
<Filter>GLExtensions</Filter>
</ClInclude>

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/OGL/stdafx.h"

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@ -1,13 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define NOMINMAX // Don't include windows min/max definitions
#include <tchar.h>
#include <windows.h>

View File

@ -31,7 +31,7 @@
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\VSProps\Base.props" />
<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
@ -46,9 +46,6 @@
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="Rasterizer.cpp" />
<ClCompile Include="SetupUnit.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="SWCommandProcessor.cpp" />
<ClCompile Include="SWmain.cpp" />
<ClCompile Include="SWRenderer.cpp" />
@ -74,7 +71,6 @@
<ClInclude Include="RasterFont.h" />
<ClInclude Include="Rasterizer.h" />
<ClInclude Include="SetupUnit.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="SWCommandProcessor.h" />
<ClInclude Include="SWRenderer.h" />
<ClInclude Include="SWStatistics.h" />

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@ -1,5 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "VideoBackends/Software/stdafx.h"

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@ -1,14 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
// Windows Vista is the lowest version we support
#define _WIN32_WINNT 0x0600
#define NOMINMAX // Don't include windows min/max definitions
#include <tchar.h>
#include <windows.h>