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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\VSProps\Base.props" />
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<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -50,9 +50,6 @@
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<ClCompile Include="PointGeometryShader.cpp" />
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<ClCompile Include="PSTextureEncoder.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Television.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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@ -75,7 +72,6 @@
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<ClInclude Include="PointGeometryShader.h" />
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<ClInclude Include="PSTextureEncoder.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Television.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureEncoder.h" />
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