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https://github.com/dolphin-emu/dolphin.git
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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\VSProps\Base.props" />
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<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -46,9 +46,6 @@
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<ClCompile Include="RasterFont.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="TextureConverter.cpp" />
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@ -91,7 +88,6 @@
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<ClInclude Include="RasterFont.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureConverter.h" />
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@ -56,7 +56,6 @@
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</ClCompile>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="stdafx.cpp" />
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<ClCompile Include="GLExtensions\GLExtensions.cpp">
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<Filter>GLExtensions</Filter>
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</ClCompile>
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@ -98,7 +97,6 @@
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<ClInclude Include="main.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="GLExtensions\ARB_blend_func_extended.h">
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<Filter>GLExtensions</Filter>
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</ClInclude>
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@ -1,5 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoBackends/OGL/stdafx.h"
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@ -1,13 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Windows Vista is the lowest version we support
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#define _WIN32_WINNT 0x0600
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#define NOMINMAX // Don't include windows min/max definitions
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#include <tchar.h>
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#include <windows.h>
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