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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\VSProps\Base.props" />
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<Import Project="..\..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -46,9 +46,6 @@
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<ClCompile Include="RasterFont.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="SamplerCache.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="StreamBuffer.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="TextureConverter.cpp" />
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@ -91,7 +88,6 @@
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<ClInclude Include="RasterFont.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="StreamBuffer.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureConverter.h" />
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