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https://github.com/dolphin-emu/dolphin.git
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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -58,9 +58,6 @@
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<ClCompile Include="PixelShaderManager.cpp" />
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<ClCompile Include="RenderBase.cpp" />
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<ClCompile Include="Statistics.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="TextureCacheBase.cpp" />
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<ClCompile Include="TextureConversionShader.cpp" />
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<ClCompile Include="VertexLoader.cpp" />
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@ -108,7 +105,6 @@
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<ClInclude Include="RenderBase.h" />
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<ClInclude Include="ShaderGenCommon.h" />
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<ClInclude Include="Statistics.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="TextureCacheBase.h" />
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<ClInclude Include="TextureConversionShader.h" />
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<ClInclude Include="TextureDecoder.h" />
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@ -131,7 +131,6 @@
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<ClCompile Include="VertexLoaderManager.cpp">
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<Filter>Vertex Loading</Filter>
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</ClCompile>
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<ClCompile Include="stdafx.cpp" />
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<ClCompile Include="TextureDecoder_x64.cpp">
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<Filter>Decoding</Filter>
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</ClCompile>
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@ -261,7 +260,6 @@
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<ClInclude Include="VertexLoaderManager.h">
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<Filter>Vertex Loading</Filter>
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</ClInclude>
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -1,5 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "VideoCommon/stdafx.h"
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@ -1,15 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#define _WIN32_WINNT 0x501
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#ifndef _WIN32_IE
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#define _WIN32_IE 0x0500 // Default value is 0x0400
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define NOMINMAX // Don't include windows min/max definitions
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#include <algorithm>
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