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Windows: Use a shared precompiled header for dolphin code under Source/
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@ -31,7 +31,7 @@
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\VSProps\Base.props" />
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<Import Project="..\..\VSProps\PrecompiledHeader.props" />
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<Import Project="..\..\VSProps\PCHUse.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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@ -58,9 +58,6 @@
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<ClCompile Include="PixelShaderManager.cpp" />
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<ClCompile Include="RenderBase.cpp" />
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<ClCompile Include="Statistics.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="TextureCacheBase.cpp" />
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<ClCompile Include="TextureConversionShader.cpp" />
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<ClCompile Include="VertexLoader.cpp" />
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@ -108,7 +105,6 @@
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<ClInclude Include="RenderBase.h" />
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<ClInclude Include="ShaderGenCommon.h" />
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<ClInclude Include="Statistics.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="TextureCacheBase.h" />
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<ClInclude Include="TextureConversionShader.h" />
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<ClInclude Include="TextureDecoder.h" />
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