VideoCommon: remove unused stats

This commit is contained in:
degasus
2014-06-02 19:36:09 +02:00
parent bd377b9580
commit f1ddd3c66a
5 changed files with 5 additions and 23 deletions

View File

@ -145,7 +145,7 @@ void VertexManager::Draw(UINT stride)
{
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
INCSTAT(stats.thisFrame.numDrawCalls);
}
else if (current_primitive_type == PRIMITIVE_LINES)
{
@ -165,7 +165,7 @@ void VertexManager::Draw(UINT stride)
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::context->GSSetShader(nullptr, nullptr, 0);
((DX11::Renderer*)g_renderer)->RestoreCull();
@ -189,7 +189,7 @@ void VertexManager::Draw(UINT stride)
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
INCSTAT(stats.thisFrame.numDrawCalls);
D3D::context->GSSetShader(nullptr, nullptr, 0);
((DX11::Renderer*)g_renderer)->RestoreCull();