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VideoCommon: remove unused stats
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@ -145,7 +145,7 @@ void VertexManager::Draw(UINT stride)
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{
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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INCSTAT(stats.thisFrame.numDrawCalls);
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}
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else if (current_primitive_type == PRIMITIVE_LINES)
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{
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@ -165,7 +165,7 @@ void VertexManager::Draw(UINT stride)
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((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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INCSTAT(stats.thisFrame.numDrawCalls);
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D3D::context->GSSetShader(nullptr, nullptr, 0);
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((DX11::Renderer*)g_renderer)->RestoreCull();
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@ -189,7 +189,7 @@ void VertexManager::Draw(UINT stride)
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((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
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D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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D3D::context->DrawIndexed(IndexGenerator::GetIndexLen(), m_index_draw_offset, 0);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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INCSTAT(stats.thisFrame.numDrawCalls);
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D3D::context->GSSetShader(nullptr, nullptr, 0);
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((DX11::Renderer*)g_renderer)->RestoreCull();
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