Qt: Minor adjustments to graphics window descriptions

This commit is contained in:
8times9
2019-06-08 13:34:58 -05:00
committed by Léo Lam
parent 59155b4d5e
commit f1dde9fee0
4 changed files with 43 additions and 44 deletions

View File

@ -93,7 +93,7 @@ void AdvancedWidget::CreateWidgets()
m_enable_cropping = new GraphicsBool(tr("Crop"), Config::GFX_CROP);
m_enable_prog_scan = new QCheckBox(tr("Enable Progressive Scan"));
m_backend_multithreading =
new GraphicsBool(tr("Backend Multi-threading"), Config::GFX_BACKEND_MULTITHREADING);
new GraphicsBool(tr("Backend Multithreading"), Config::GFX_BACKEND_MULTITHREADING);
misc_layout->addWidget(m_enable_cropping, 0, 0);
misc_layout->addWidget(m_enable_prog_scan, 0, 1);
@ -160,8 +160,8 @@ void AdvancedWidget::AddDescriptions()
static const char TR_SHOW_STATS_DESCRIPTION[] =
QT_TR_NOOP("Shows various rendering statistics.\n\nIf unsure, leave this unchecked.");
static const char TR_TEXTURE_FORMAT_DESCRIPTION[] = QT_TR_NOOP(
"Modifies textures to show the format they're encoded in. May require an emulation reset to "
"apply.\n\nIf unsure, leave this unchecked.");
"Modifies textures to show the format they're encoded in.\n\nMay require an emulation "
"reset to apply.\n\nIf unsure, leave this unchecked.");
static const char TR_VALIDATION_LAYER_DESCRIPTION[] =
QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in "
"debugging graphical issues.\n\nIf unsure, leave this unchecked.");
@ -171,9 +171,9 @@ void AdvancedWidget::AddDescriptions()
static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Loads custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this "
"unchecked.");
static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] =
QT_TR_NOOP("Caches custom textures to system RAM on startup.\nThis can require exponentially "
"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Caches custom textures to system RAM on startup.\n\nThis can require exponentially "
"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
static const char TR_DUMP_EFB_DESCRIPTION[] = QT_TR_NOOP(
"Dumps the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this "
"unchecked.");
@ -182,7 +182,7 @@ void AdvancedWidget::AddDescriptions()
"upscaling.\n\nIf unsure, leave this unchecked.");
static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP(
"Creates frame dumps and screenshots at the internal resolution of the renderer, rather than "
"the size of the window it is displayed within. If the aspect ratio is widescreen, the "
"the size of the window it is displayed within.\n\nIf the aspect ratio is widescreen, the "
"output image will be scaled horizontally to preserve the vertical resolution.\n\nIf "
"unsure, leave this unchecked.");
#if defined(HAVE_FFMPEG)
@ -201,15 +201,15 @@ void AdvancedWidget::AddDescriptions()
"Enables progressive scan if supported by the emulated software. Most games don't have "
"any issue with this.\n\nIf unsure, leave this unchecked.");
static const char TR_BACKEND_MULTITHREADING_DESCRIPTION[] =
QT_TR_NOOP("Enables multi-threaded command submission in backends where supported. Enabling "
QT_TR_NOOP("Enables multithreaded command submission in backends where supported. Enabling "
"this option may result in a performance improvement on systems with more than "
"two CPU cores. Currently, this is limited to the Vulkan backend.\n\nIf unsure, "
"leave this checked.");
static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] =
QT_TR_NOOP("Defers invalidation of the EFB access cache until a GPU synchronization command "
"is executed. If disabled, the cache will be invalidated with every draw call. "
"May improve performance in some games which rely on CPU EFB Access at the cost "
"of stability.\n\nIf unsure, leave this unchecked.");
static const char TR_DEFER_EFB_ACCESS_INVALIDATION_DESCRIPTION[] = QT_TR_NOOP(
"Defers invalidation of the EFB access cache until a GPU synchronization command "
"is executed. If disabled, the cache will be invalidated with every draw call. "
"\n\nMay improve performance in some games which rely on CPU EFB Access at the cost "
"of stability.\n\nIf unsure, leave this unchecked.");
#ifdef _WIN32
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(