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Qt: Minor adjustments to graphics window descriptions
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@ -290,8 +290,8 @@ void EnhancementsWidget::SaveSettings()
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void EnhancementsWidget::AddDescriptions()
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{
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static const char TR_INTERNAL_RESOLUTION_DESCRIPTION[] =
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QT_TR_NOOP("Controls the rendering resolution. A high resolution greatly improves visual "
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"quality, but also greatly increases GPU load and can cause issues in "
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QT_TR_NOOP("Controls the rendering resolution.\n\nA high resolution greatly improves "
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"visual quality, but also greatly increases GPU load and can cause issues in "
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"certain games. Generally speaking, the lower the internal resolution, the "
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"better performance will be.\n\nIf unsure, select Native.");
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@ -312,13 +312,13 @@ void EnhancementsWidget::AddDescriptions()
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static const char TR_SCALED_EFB_COPY_DESCRIPTION[] =
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QT_TR_NOOP("Greatly increases the quality of textures generated using render-to-texture "
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"effects. Slightly increases GPU load and causes relatively few graphical issues. "
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"Raising the internal resolution will improve the effect of this setting.\n\nIf "
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"unsure, leave this checked.");
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"effects.\n\nSlightly increases GPU load and causes relatively few graphical "
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"issues. Raising the internal resolution will improve the effect of this setting. "
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"\n\nIf unsure, leave this checked.");
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static const char TR_PER_PIXEL_LIGHTING_DESCRIPTION[] = QT_TR_NOOP(
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"Calculates lighting of 3D objects per-pixel rather than per-vertex, smoothing out the "
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"appearance of lit polygons and making individual triangles less noticeable.\nRarely causes "
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"slowdowns or graphical issues.\n\nIf unsure, leave this unchecked.");
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"appearance of lit polygons and making individual triangles less noticeable.\n\nRarely "
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"causes slowdowns or graphical issues.\n\nIf unsure, leave this unchecked.");
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static const char TR_WIDESCREEN_HACK_DESCRIPTION[] = QT_TR_NOOP(
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"Forces the game to output graphics for any aspect ratio. Use with \"Aspect Ratio\" set to "
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"\"Force 16:9\" to force 4:3-only games to run at 16:9.\n\nRarely produces good results and "
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@ -330,11 +330,11 @@ void EnhancementsWidget::AddDescriptions()
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"emulation.\n\nIf unsure, leave this unchecked.");
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static const char TR_3D_MODE_DESCRIPTION[] = QT_TR_NOOP(
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"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling "
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"of depth if the necessary hardware is present.\n\nSide-by-Side and Top-and-Bottom are "
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"of depth if the necessary hardware is present. Heavily decreases "
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"emulation speed and sometimes causes issues.\n\nSide-by-Side and Top-and-Bottom are "
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"used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHDMI 3D is "
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"used when the monitor supports 3D display resolutions.\nPassive is another type of 3D "
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"used by some TVs.\n\nHeavily decreases "
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"emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
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"used by some TVs.\n\nIf unsure, select Off.");
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static const char TR_3D_DEPTH_DESCRIPTION[] = QT_TR_NOOP(
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"Controls the separation distance between the virtual cameras. \n\nA higher "
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"value creates a stronger feeling of depth while a lower value is more comfortable.");
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@ -347,12 +347,12 @@ void EnhancementsWidget::AddDescriptions()
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"mode.\n\nIf unsure, leave this unchecked.");
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static const char TR_FORCE_24BIT_DESCRIPTION[] =
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QT_TR_NOOP("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding. Has no impact on performance and causes "
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"quality by reducing color banding.\n\nHas no impact on performance and causes "
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"few graphical issues.\n\nIf unsure, leave this checked.");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] =
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QT_TR_NOOP("Filters all textures, including any that the game explicitly set as "
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"unfiltered.\nMay improve quality of certain textures in some games, but will "
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"cause issues in others.\n\nIf unsure, leave this unchecked.");
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"unfiltered.\n\nMay improve quality of certain textures in some games, but "
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"will cause issues in others.\n\nIf unsure, leave this unchecked.");
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static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] =
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QT_TR_NOOP("Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\". \n\nDisabling the filter has no "
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