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Qt: Minor adjustments to graphics window descriptions
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@ -202,7 +202,7 @@ void GeneralWidget::AddDescriptions()
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"select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
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#else
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static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
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"Selects what graphics API to use internally.\n\nThe software renderer is extremely "
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"Selects which graphics API to use internally.\n\nThe software renderer is extremely "
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"slow and only useful for debugging, so any of the other backends are "
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"recommended.\n\nIf unsure, select OpenGL.");
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#endif
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@ -219,21 +219,21 @@ void GeneralWidget::AddDescriptions()
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QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
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"a separate render window.\n\nIf unsure, leave this unchecked.");
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static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
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"Selects what aspect ratio to use when rendering:\n\nAuto: Uses the native aspect "
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"Selects which aspect ratio to use when rendering.\n\nAuto: Uses the native aspect "
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"ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: "
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"Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the "
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"window size.\n\nIf unsure, select Auto.");
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static const char TR_VSYNC_DESCRIPTION[] =
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QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing. Decreases performance if "
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"emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
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QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing.\n\nDecreases performance "
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"if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
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static const char TR_SHOW_FPS_DESCRIPTION[] =
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QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
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"emulation speed.\n\nIf unsure, leave this unchecked.");
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static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] =
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QT_TR_NOOP("Shows the players' maximum ping while playing on "
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QT_TR_NOOP("Shows the player's maximum ping while playing on "
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"NetPlay.\n\nIf unsure, leave this unchecked.");
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static const char TR_LOG_RENDERTIME_DESCRIPTION[] =
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QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt. Use this "
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QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt.\n\nUse this "
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"feature when to measure the performance of Dolphin.\n\nIf "
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"unsure, leave this unchecked.");
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static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
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@ -241,20 +241,20 @@ void GeneralWidget::AddDescriptions()
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"while playing NetPlay.\n\nIf unsure, leave this unchecked.");
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static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
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QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
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"unsure, select this mode.");
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"compilation, but GPU demands are low.\n\nRecommended for low-end hardware. "
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"\n\nIf unsure, select this mode.");
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static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
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"high GPU performance requirements. Only recommended for high-end systems.");
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"high GPU performance requirements.\n\nOnly recommended for high-end systems.");
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static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
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QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
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"specialized shaders will be used when they will not cause stuttering. In the "
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"specialized shaders will be used when they will not cause stuttering.\n\nIn the "
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"best case it eliminates shader compilation stuttering while having minimal "
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"performance impact, but results depend on video driver behavior.");
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static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
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"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
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"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
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"effects. Not recommended, only use if the other options give poor results.");
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"effects.\n\nNot recommended, only use if the other options give poor results.");
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static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
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QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
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"option may reduce stuttering or hitching for a short time after the game is "
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