Qt: Minor adjustments to graphics window descriptions

This commit is contained in:
8times9
2019-06-08 13:34:58 -05:00
committed by Léo Lam
parent 59155b4d5e
commit f1dde9fee0
4 changed files with 43 additions and 44 deletions

View File

@ -202,7 +202,7 @@ void GeneralWidget::AddDescriptions()
"select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
#else
static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
"Selects what graphics API to use internally.\n\nThe software renderer is extremely "
"Selects which graphics API to use internally.\n\nThe software renderer is extremely "
"slow and only useful for debugging, so any of the other backends are "
"recommended.\n\nIf unsure, select OpenGL.");
#endif
@ -219,21 +219,21 @@ void GeneralWidget::AddDescriptions()
QT_TR_NOOP("Uses the main Dolphin window for rendering rather than "
"a separate render window.\n\nIf unsure, leave this unchecked.");
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
"Selects what aspect ratio to use when rendering:\n\nAuto: Uses the native aspect "
"Selects which aspect ratio to use when rendering.\n\nAuto: Uses the native aspect "
"ratio\nForce 16:9: Mimics an analog TV with a widescreen aspect ratio.\nForce 4:3: "
"Mimics a standard 4:3 analog TV.\nStretch to Window: Stretches the picture to the "
"window size.\n\nIf unsure, select Auto.");
static const char TR_VSYNC_DESCRIPTION[] =
QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing. Decreases performance if "
"emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
QT_TR_NOOP("Waits for vertical blanks in order to prevent tearing.\n\nDecreases performance "
"if emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
static const char TR_SHOW_FPS_DESCRIPTION[] =
QT_TR_NOOP("Shows the number of frames rendered per second as a measure of "
"emulation speed.\n\nIf unsure, leave this unchecked.");
static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] =
QT_TR_NOOP("Shows the players' maximum ping while playing on "
QT_TR_NOOP("Shows the player's maximum ping while playing on "
"NetPlay.\n\nIf unsure, leave this unchecked.");
static const char TR_LOG_RENDERTIME_DESCRIPTION[] =
QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt. Use this "
QT_TR_NOOP("Logs the render time of every frame to User/Logs/render_time.txt.\n\nUse this "
"feature when to measure the performance of Dolphin.\n\nIf "
"unsure, leave this unchecked.");
static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
@ -241,20 +241,20 @@ void GeneralWidget::AddDescriptions()
"while playing NetPlay.\n\nIf unsure, leave this unchecked.");
static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
"unsure, select this mode.");
"compilation, but GPU demands are low.\n\nRecommended for low-end hardware. "
"\n\nIf unsure, select this mode.");
static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
"high GPU performance requirements. Only recommended for high-end systems.");
"high GPU performance requirements.\n\nOnly recommended for high-end systems.");
static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
"specialized shaders will be used when they will not cause stuttering. In the "
"specialized shaders will be used when they will not cause stuttering.\n\nIn the "
"best case it eliminates shader compilation stuttering while having minimal "
"performance impact, but results depend on video driver behavior.");
static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
"effects. Not recommended, only use if the other options give poor results.");
"effects.\n\nNot recommended, only use if the other options give poor results.");
static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
"option may reduce stuttering or hitching for a short time after the game is "