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Qt: Minor adjustments to graphics window descriptions
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@ -212,11 +212,11 @@ void HacksWidget::AddDescriptions()
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"RAM (and Texture)\n\nIf unsure, leave this checked.");
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static const char TR_DEFER_EFB_COPIES_DESCRIPTION[] = QT_TR_NOOP(
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"Waits until the game synchronizes with the emulated GPU before writing the contents of EFB "
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"copies to RAM. Reduces the overhead of EFB RAM copies, providing a performance boost in "
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"copies to RAM.\n\nReduces the overhead of EFB RAM copies, providing a performance boost in "
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"many games, at the risk of breaking those which do not safely synchronize with the "
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"emulated GPU.\n\nIf unsure, leave this checked.");
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static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
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"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n "
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"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n"
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"The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
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"from RAM. Lower accuracies cause in-game text to appear garbled in certain "
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"games.\n\nIf unsure, select the rightmost value.");
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@ -228,13 +228,12 @@ void HacksWidget::AddDescriptions()
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static const char TR_IMMEDIATE_XFB_DESCRIPTION[] =
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QT_TR_NOOP("Displays XFB copies as soon as they are created, instead of waiting for "
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"scanout. Can cause graphical defects "
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"in some games if the game doesn't expect all XFB copies to be displayed. "
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"However, turning this setting on reduces latency."
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"\n\nIf unsure, leave this unchecked.");
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"scanout.\n\nCan cause graphical defects in some games if the game doesn't "
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"expect all XFB copies to be displayed. However, turning this setting on reduces "
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"latency.\n\nIf unsure, leave this unchecked.");
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static const char TR_GPU_DECODING_DESCRIPTION[] =
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QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU. This may result in "
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QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU.\n\nThis may result in "
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"performance gains in some scenarios, or on systems where the CPU is the "
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"bottleneck.\n\nIf unsure, leave this unchecked.");
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