Qt: Minor adjustments to graphics window descriptions

This commit is contained in:
8times9
2019-06-08 13:34:58 -05:00
committed by Léo Lam
parent 59155b4d5e
commit f1dde9fee0
4 changed files with 43 additions and 44 deletions

View File

@ -212,11 +212,11 @@ void HacksWidget::AddDescriptions()
"RAM (and Texture)\n\nIf unsure, leave this checked.");
static const char TR_DEFER_EFB_COPIES_DESCRIPTION[] = QT_TR_NOOP(
"Waits until the game synchronizes with the emulated GPU before writing the contents of EFB "
"copies to RAM. Reduces the overhead of EFB RAM copies, providing a performance boost in "
"copies to RAM.\n\nReduces the overhead of EFB RAM copies, providing a performance boost in "
"many games, at the risk of breaking those which do not safely synchronize with the "
"emulated GPU.\n\nIf unsure, leave this checked.");
static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n "
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n"
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
"from RAM. Lower accuracies cause in-game text to appear garbled in certain "
"games.\n\nIf unsure, select the rightmost value.");
@ -228,13 +228,12 @@ void HacksWidget::AddDescriptions()
static const char TR_IMMEDIATE_XFB_DESCRIPTION[] =
QT_TR_NOOP("Displays XFB copies as soon as they are created, instead of waiting for "
"scanout. Can cause graphical defects "
"in some games if the game doesn't expect all XFB copies to be displayed. "
"However, turning this setting on reduces latency."
"\n\nIf unsure, leave this unchecked.");
"scanout.\n\nCan cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on reduces "
"latency.\n\nIf unsure, leave this unchecked.");
static const char TR_GPU_DECODING_DESCRIPTION[] =
QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU. This may result in "
QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU.\n\nThis may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n\nIf unsure, leave this unchecked.");