From f1f02180fa41d5772dbad9999ff82725f0ad5536 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Mon, 21 Mar 2022 22:16:25 +0100 Subject: [PATCH] VideoCommon: Remove redundant in qualifiers ANGLE raises a compilation error otherwise. --- Source/Core/VideoCommon/FramebufferShaderGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/VideoCommon/FramebufferShaderGen.cpp b/Source/Core/VideoCommon/FramebufferShaderGen.cpp index ebd260104b..d047167e29 100644 --- a/Source/Core/VideoCommon/FramebufferShaderGen.cpp +++ b/Source/Core/VideoCommon/FramebufferShaderGen.cpp @@ -194,9 +194,9 @@ void EmitPixelMainDeclaration(ShaderCode& code, u32 num_tex_inputs, u32 num_colo { code.Write("VARYING_LOCATION(0) in VertexData {{\n"); for (u32 i = 0; i < num_tex_inputs; i++) - code.Write(" in float3 v_tex{};\n", i); + code.Write(" float3 v_tex{};\n", i); for (u32 i = 0; i < num_color_inputs; i++) - code.Write(" in float4 v_col{};\n", i); + code.Write(" float4 v_col{};\n", i); code.Write("}};\n"); } else