Core / VideoCommon: update HiresTexture to use CustomAssetLoader

This commit is contained in:
iwubcode
2023-03-20 01:23:51 -05:00
parent 5738646e3e
commit f1f1ecc9d1
5 changed files with 106 additions and 318 deletions

View File

@ -10,6 +10,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/Assets/CustomTextureData.h"
#include "VideoCommon/Assets/TextureAsset.h"
#include "VideoCommon/TextureConfig.h"
#include "VideoCommon/TextureInfo.h"
@ -25,26 +26,14 @@ public:
static void Update();
static void Clear();
static void Shutdown();
static std::shared_ptr<HiresTexture> Search(const TextureInfo& texture_info);
static std::string GenBaseName(const TextureInfo& texture_info, bool dump = false);
HiresTexture(bool has_arbitrary_mipmaps, std::shared_ptr<VideoCommon::GameTextureAsset> asset);
~HiresTexture();
AbstractTextureFormat GetFormat() const;
bool HasArbitraryMipmaps() const;
VideoCommon::CustomTextureData& GetData() { return m_data; }
const VideoCommon::CustomTextureData& GetData() const { return m_data; }
bool HasArbitraryMipmaps() const { return m_has_arbitrary_mipmaps; }
const std::shared_ptr<VideoCommon::GameTextureAsset>& GetAsset() const { return m_game_texture; }
private:
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
u32 height);
static void Prefetch();
HiresTexture() = default;
VideoCommon::CustomTextureData m_data;
bool m_has_arbitrary_mipmaps = false;
std::shared_ptr<VideoCommon::GameTextureAsset> m_game_texture;
};